Hot Fix – 1.53B

Just a quick update to the Assets file. Fixed a bug in Personality Traits which would cause the game to hang after selecting your chassis for the new season. If you’ve encountered this already in your save game (i.e., you…

Updated to 1.53A

Updated to 1.53A You need to update your Asselbly.dll and Assets.Resources to continue your games with the mod. Both are now updated on the main mod Page. Note: Each Major update requires me to reinsert all my code again. Human…

Hot Fix — 1.51B4

1.51B4 Assembly Update Only. You only need to Download the Assembly to update Fixed a bug where  crash would occur if the player team gets promoted. Note: a further bug may exist during the following conditions but I’ve yet to…

Hot Fix — 1.51B3

1.51B3 Assembly Update Only. You only need to Download the Assembly to update Fixed a bug where discovered risky parts didn’t drop performance or reliability. Altered Rebrand on start: No longer will a full rebranding process happen on the start…

Hot Fix Day 2 — 1.51B2

1.51B2 Assembly Update Only. You only need to Download the Assmbly to update Fixed a bug which would base the ‘Base Stat’ after Pre-Season-Testing to be equal to zero so that all your newly developed parts are not relative to…

Hot Fix – 1.51b

Announcement: As noted on the mod page, there is a feature (Rebranding: Adding and Removing teams) which I felt was likely to break the game. A tester managed to achieve it. It’s quite sever but luckily, we’ve caught it early….

Rebirth!

Rebirth!

Good Evening, Feel like most of the alpha bugs are squished and its time for more testing. So The mod has been added to the site as a beta – with a new name and everything: MM Rebirth Mod If…

Mod 1.5 Development: Part 5

Release Impending As I type this final Dev Blog, I’ve already got testers going over the alpha version of this build. It will soon be pushed to Beta where it will sit for a long while, with plenty of bug…

Mod 1.4x Development: Part 4

Mod 1.4x Development: Part 4

Marketability In the past, I changed how Overall Marketability was calculated by having it based on Car Position in the championship. I’ve decided to abandon that feature in favor of trying out something else. After each race, a driver’s marketability…

Mod 1.4x Development: Part 3

Another couple of weeks, I’m still developing new concepts rather then making a release at this stage. I’ve consolidated a lot of the features present in 1.3 so that I can update the mod extremely quickly when the time comes,…